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Full Version: Platinum: The Borderline (COMPLETE SET COME SEE!)
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This set focuses mainly on the pseudo-legends, although Arceus was thrown in and Garchomp is not featured as it already has a Lv. X. I don't fake, hence why this set will be spoiler-only. Plus it has KADABRA *gasp*

As for helpers (since there are always millions of people who want to), not REALLY interested in faking this set, but will consider. Now, the mainstream 'let me make a spoiler!' people will unfortunately not be allowed (but I will add ingenious spoilers on an individual basis).

RHs:

1. Dragonite (F)
2. Salamence (F)
3. Tyranitar (F)
4. Metagross (F)
5. Arceus (F)
6. Alakazam (F)
7. Togekiss (F)
8. Lickilicky (F)
9. Slaking (F)
10. Crobat (F)
11. Hippowdon (F)
12. Pidgeot (F)
13. Lucario (F)
14. Wobbuffet (F)
15. Golem (F)
16. Blissey (F)
17. Skarmory (F)
18. Huntail (F)
19. Gorebyss (F)

Rares:

20. Grumpig (F)
21. Medicham (F)
22. Walrein (F)
23. Donphan (F)
24. Froslass (F)
25. Glalie (F)
26. Rotom (F)
27. Cut Rotom (F)
28. Heat Rotom (F)
29. Spin Rotom (F)
30. Wash Rotom (F)
31. Frost Rotom (F)
34. Rhyperior (F)
35. Clefable (F)
36. Hariyama (F)
37. Tropius (F)
38. Honchkrow (F)
39. Mismagius (F)
40. Heracross (F)

Uncommons:

41. Dragonair (F)
42. Shelgon (F)
43. Pupitar (F)
44. Metang (F)
45. Kadabra (F)
46. Togetic (F)
47. Lickitung (F)
48. Vigoroth (F)
49. Golbat (F)
50. Pidgeotto (F)
51. Graveler (F)
52. Chansey (F)
53. Sealeo (F)
54. Rhydon (F)
55. Slowking (F)
56. Slowbro (F)
57. Dodrio (F)
58. Relicanth (F)
59. Chimecho (F)
60. Raticate (F)
61. Sudowoodo (F)
62. Mawile (F)
63. Smeargle (F)
64. Linoone (F)
65. Absol (F)
66. Dewgong (F)
67. Marowak (F)
68. Pinsir (F)
69. Mantine (F)
70. Weezing (F)
71. Muk (F)
72. Kingler (F)
73. Seaking (F)
74. Quagsire (F)
75. Carnivine (F)
76. Spiritomb (F)
77. Lunatone (F)
78. Solrock (F)

Commons:

79. Dratini (F)
80. Bagon (F)
81. Larvitar (F)
82. Beldum (F)
83. Abra (F)
84. Togepi (F)
85. Slakoth (F)
86. Zubat (F)
87. Hippopotas (F)
88. Pidgey (F)
89. Riolu (F)
90. Wynaut (F)
91. Geodude (F)
92. Clamperl (F)
93. Spoink (F)
94. Meditite (F)
95. Spheal (F)
96. Phanpy (F)
97. Snorunt (F)
98. Rhyhorn (F)
99. Clefairy (F)
100. Cleffa (F)
101. Murkrow (F)
102. Misdreavus (F)
103. Slowpoke (F)
104. Doduo (F)
105. Chingling (F)
106. Rattata (F)
107. Bonsly (F)
108. Zigzagoon (F)
109. Seel (F)
110. Cubone (F)
111. Mantyke (F)
112. Koffing (F)
113. Grimer (F)
114. Krabby (F)
115. Goldeen (F)
116. Wooper (F)

Trainers & Co.:

117. Bebe’s Search* (F)
118. Roseanne’s Research* (F)
119. Rare Candy* (F)
120. PlusPower* (F)
121. Buck’s Training* (F)
122. Potion* (F)
123. Switch* (F)
124. Hall Of Origin (F)
125. Battle Tower (F)

Lv.X’s:
126. Dragonite LV.X (F)
127. Salamence LV.X (F)
128. Tyranitar LV.X (F)
129. Metagross LV.X (F)
130. Arceus LV.X (F)
131. Togekiss LV.X (F)
132. Alakazam LV.X (F)

Secret Rare:

133. Rattata (F)

Secret Rares (Shiny):
SH1. Dialga (F)
SH2. Palkia (F)
SH3. Giratina (F)

* = reprint
(F) = finished (all reprints are also marked (F))
So far I have these (not in any particular order):

Dragonite Lv.X {C} HP150
Level-up from Dragonite
Poke-Power: Dragon Roar
When you play Dragonite LV.X from your hand to level-up your Active Dragonite, you may discard all energy cards attached to your Pokemon in play. If you do, your opponent chooses one card in his/her hand and discards the rest.
{.} Outrage 80
Discard the top 3 cards of your opponent’s deck. Flip a coin. If heads, Dragonite is now confused at the end of your next turn. If tails, Dragonite is now confused. If you played a Supporter Card this turn, this attack’s base damage is 40.
Weakness: {C}x2 Resistance:{F}-30 Retreat Cost:{C/C/C}

Tyranitar Lv.X {D} HP160
Level-up from Tyranitar
Poke-Power: Reckless Shake
Once during your turn, if Tyranitar is your Active Pokémon, you may discard up to 4 cards from your hand, and then place 1 damage counter on each of your opponent’s Pokémon for each card you discarded.
{D/D} Dark Wrath 30x
This attack does 30 damage times the number of {D} energy cards in your discard pile. Flip a coin. If heads, return all {D} energy from your discard pile to your hand.
Weakness: {F}x2 Resistance: {P}-20 Retreat Cost:{C/C/C/C}

Metagross Lv.X {M} HP170
Level-up from Metagross
Poke-Body: Damage Booster
The turn you play Metagross LV.X to level-up your active Pokémon, its attacks do 50 more damage to the Active Pokemon.
{M/M/M} Speed Crush 70
If you attached a basic energy card from your hand to Metagross this turn, this attack does exactly double the damage it normally would do, after applying Weakness, Resistance, Poke-Bodies, Poke-Powers, and other effects.
Weakness:{R}x2 Resistance:{P}-20 Retreat Cost:{C/C/C}


Salamence Lv.X {C} HP140
Level-up from Salamence
Poke-Body: Mythical Aura
As long as Salamence is in play, all of your Pokémon in play (excluding any Salamence) have their maximum HP increased by 20. Only one Mythical Aura Poke-Body can be active at a time.
{W/R/C} Divine Beam 150
Discard an energy card attached to Salamence. If you knock out the Defending Pokémon with this attack, you may look at your prize cards and choose which one you want to take.
Weakness:{C}x2 Resistance:{F}-30 Retreat Cost:{C/C}

Arceus {C} HP90 Basic Pokémon
Poke-Body: Multi Type
Arceus can only have one energy type attached to it at a time. Special energy cards cannot be attached to Arceus. If Arceus has more than one energy type attached to it, discard energy cards from it until it only has one energy type attached to it. As long as Arceus has energy cards of a certain type attached to it, Arceus is that type. (If Arceus has no energy attached to it, it is {C} type.)
{.} Judgment 10
Before doing damage, you may search your discard pile for a basic energy card and attach it to Arceus. If the Defending Pokémon has weakness to Arceus, this attack’s base damage is 90. Arceus can't use this attack on your first turn.
Weakness: Resistance: Retreat Cost:{C}

Arceus Lv.X {C} HP120
Level-up from Arceus
Poke-Body: One Creator
As long as Arceus LV.X remains in play, neither player can play an Arceus LV.X to level-up one of their Pokemon. This Poke-Body is unaffected by effects that would stop it from working.
Poke-Power: Final Judgment
Once during your turn (before your attack), you may remove Arceus LV.X from Arceus and shuffle it back into your deck. Remove all effects and Special Conditions from Arceus. If you do so, take a prize card. You can only use one Final Judgment Poke-Power per turn.
Weakness: Resistance: Retreat Cost:{C/C}




Dragonite {C} HP130 Stage 2, evolves from Dragonair
{C} Dragon Dance
During your next turn, Dragonite’s attacks do 40 more damage to the active Pokemon.
{C/C/C} Dragon Claw 90
During your next turn, Dragon Claw’s base damage is 80.
Weaness:{C}+30 Resistance:{F}-20 Retreat Cost:{C/C}

Tyranitar {F} HP140 Stage 2, evolves from Pupitar
{D} Trample 10
If the Defending Pokémon is a basic Pokémon and has fewer remaining HP than Tyranitar (before doing damage), this attack’s base damage is 40.
{F/D} Dark Quake 60
Place 2 damage counters on each player’s benched Pokémon.
Weakness:{F}x2 Resistance:{P}-20 Retreat Cost:{C/C/C}

Metagross {P} HP140 Stage 2, evolves from Metang
Poke-Body: Clear Body
Prevent all effects of an opponent’s attack, excluding damage, done to Metagross.
{P/M} Psycho Mash 70
If you played a Supporter card this turn, this attack’s base damage is 20.
Weakness: {R}+30 Resistance:{P}-20 Retreat Cost:{C/C/C}

Salamence {C} HP130 Stage 2, evolves from Shelgon
Poke-Power: Evolutionary Surge
When you play Salamence from your hand to evolve one of your Benched Pokémon, you may flip a coin. If heads, switch Salamence with your Active Pokémon, choose up to 3 basic energy cards in your discard pile, and attach them to Salamence.
{C/C/C} Draco Meteor
Discard all energy cards attached to Salamence. Choose 1 of your opponent’s Pokémon. This attack does 100 damage to it.
Weakness:{C}+30 Resistance:{F}-20 Retreat Cost:{C/C}




Dragonair {C} HP80 Stage 1, evolves from Dratini
{C} Spiral Wave 20
The Defending Pokémon is now confused.
{C/C} Wrapping Choke 40
Weakness:{C}+20 Resistance: Retreat Cost:{C}

Dratini {C} HP50 Basic Pokémon
{.} Shed Skin
Remove 1 damage counter and all special conditins from Dratini.
{C} Slam 10
Weakness:{C}+10 Resistance Retreat Cost:{C}

Pupitar {F} HP90 Stage 1, evolves from Larvitar
Poke-Body: Hard Crust
Damage from attacks done to Pupitar is reduced by 10.
{C/C} Tackle 30
Weakness:{W}+20 Resistance:{L}-20 Retreat Cost:{C/C}

Larvitar {F} HP50 Basic Pokémon
{.} Tremor 10x
Discard the top card of each player’s deck. This attack does 10 damage times the number of energy cards discarded.
{F} Pummel 20
Discard the top 3 cards of your deck.
Weakness:{W}+10 Resistance:{L}-20 Retreat Cost:{C}

Metang {P} HP80 Stage 1, evolves from Beldum
{M} Iron Defense
During your opponent’s next turn, any attack damage done to Metang is reduced by 30.
{P/P} Psychic 50
Weakness:{R}+20 Resistance:{P}-20 Retreat Cost:{C/C}



Beldum {P} HP50 Basic Pokémon
Poke-Power: Extrasensory Magnetism
When you play Beldum from your hand onto your bench, you may search your deck for as many {M} type basic Pokémon as you like and put them onto your bench.
{P} Psybeam 10
The Defending Pokémon is now confused.
Weakness:{R}+10 Resistance:{P}-20 Retreat Cost:{C}

Shelgon {C} HP90 Stage 1, evolves from Bagon
{C} DragonBreath 20
Flip a coin. If heads, the Defending Pokémon is now paralyzed.
{C/C} Double-Edge 50
Weakness:{C}+20 Resistance Retreat Cost:{C/C}

Bagon {C} HP50 Basic Pokémon
{C} Roar
Your opponent switches the Defending Pokémon with one of his/her benched Pokémon.
{C/C} Tackle 20
Weakness:{C}+10 Resistance Retreat Cost:{C}

Rattata {C} HP30 Basic Pokémon
Item: Focus Sash
If Rattata has full HP and would be Knocked Out by damage from an opponent’s attack, Rattata is not knocked out and has 10 remaining HP instead.
{C} Endeavor
Put damage counters on the Defending Pokémon until it has the same remaining HP as Rattata. If you do, Rattata can use Quick Attack afterwards.
{C} Quick Attack 10
Weakness:{F}+10 Resistance Retreat Cost:

Pidgeot {C} HP120 Stage 2, evolves from Pidgeotto
Poke-Body: Wing Lift
As long as Pidgeot is on your bench, the retreat cost of your Active Pokémon is 0.
{C} Drill Peck 30
{C/C} Power Gust
Choose 3 cards from your opponent’s hand without looking. Your opponent shuffles those card back into his or her deck.
Weakness:{L}+40 Resistance:{F}-20 Retreat Cost:{C}

Pidgeotto {C} HP80 Stage 1, evolves from Pidgey
{.} Speed Gust
Flip a coin until you get tails. For each heads, put 1 damage counter on each of your opponent’s basic Pokémon in play. If the first coin is tails, your opponent discards one card from your hand without looking. (If you have no cards in your hand, you can’t use this attack.)
{C} Tail Dive 40
Flip a coin. If tails, this attack does nothing.
Weakness:{L}+20 Resistance:{F}-20 Retreat Cost:{C}

Pidgey {C} HP40 Basic Pokémon
{C} Flee
Switch Pidgey with one of your benched Pokémon.
{C} Peck 10
Weakness:{L}+10 Resistance:{F}-20 Retreat Cost:{C}

Lucario {F} HP90 Stage 1, evolves from Riolu
Poke-Body: Aura Stance
Each time you attach a {F} energy from your hand to Lucario, put 1 damage counter on your opponent’s Active Pokémon.
{F/C} Aura Strike
Put 6 damage counters on the Defending Pokémon.
Weakness:{R}+20 Resistance:{P}-20 Retreat Cost:{C}




Riolu {F} HP60 Basic Pokémon
Poke-Power: Finding Aura
Once during your turn (before your attack), when you put Riolu from your hand onto your bench, you may look at the top card of your deck. You may either draw it or put it back on top of your deck. If you draw it, choose a card in your hand and put it on top of your deck.
{F} Aura Bead
Choose 1 of your opponent’s Pokémon and put 1 damage counter on it.
Weakness:{P}+10 Resistance Retreat Cost:{C}

Wobbuffet {P} HP100 Basic Pokémon
Poke-Body: Healing Body
If Wynaut is anywhere under Wobbuffet, remove 1 damage counter from Wobbuffet between turns.
{P/C} Mirror Coat
Discard a {P} energy attached to Wobbuffet. If Wobbuffet is damaged by an attack during your opponent’s next turn (unless Wobbuffet is knocked out), put an amount of damage counters on the Attacking Pokémon equal to the damage done to Wobbuffet.
Weakness:{D}+20 Resistance Retreat Cost:{C/C/C}

Wynaut {P} HP40 Basic Pokémon
Poke-Power: Baby Evolution
Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut.
{.} Covet
If the Defending Pokémon attacks Wynaut during your opponent’s next turn, any damage done to Wynaut is decreased by 10.
Weakness:{D}+10 Resistance Retreat Cost:{C}

Kingler {W} HP80 Stage 1, evolves from Krabby
{.} Claw Wreck 30x
Flip a coin until you get tails. For each heads, discard 2 cards from your hand. This attack does 30 damage times the number of heads. (If you can’t discard enough cards, this attack does nothing.)
{W/W} Pin Down 40
Damage done to Kingler by attacks from the Defending Pokémon is reduced by 20 during your opponent’s next turn.
Weakness:{L}+20 Resistance Retreat Cost:{C/C}

Krabby {W} HP50 Basic Pokémon
{.} Power Grip
Flip a coin. If heads, the Defending Pokémon is now paralyzed.
{W} Crabhammer 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Weakness:{L}+10 Resistance Retreat Cost:{C}

Spiritomb {D} HP70 Basic Pokémon
Poke-Power: Lost Link
Once during your turn (before your attack), when you put Spiritomb from your hand onto your bench, you may choose 1 card in either player’s discard pile and put it in the Lost Zone.
{D} Night Curse
If your opponent plays a Supporter card during your opponent’s next turn, their Active Pokémon is asleep.
Weakness Resistance:{C}-20 Retreat Cost:{C}

Heracross {F} HP80 Basic Pokémon
{.} Knockout Grip 40x
Flip 2 coins. This attack does 40 damage times the number of heads. Heracross does 50 damage to itself times the number of tails. If your opponent has no benched Pokémon, this attack does nothing.
{F/F} Close Combat 50
During your opponent's next turn, attack damage done to Heracross is increased by 20.
Weakness:{P}+20 Resistance Retreat Cost:{C/C}

Lunatone (P} HP70 Basic Pokémon
Poke-Power: Lunar Eclipse
Once during your turn (before your attack), if you have a Solrock in play, you may draw 2 cards from the top of your deck. If you do, choose a card in your hand and put it on the bottom of your deck. This power can’t be used if Lunatone is affected by a Special Condition. You can’t use more than 1 Lunar Eclipse Poke-Power per turn.
{P} Moonlight
Discard an energy card attached to Lunatone. Choose one of your Pokémon in play and remove 4 damage counters from it.
Weakness:{W}+10 Resistance Retreat Cost:{C}

Solrock {P} HP70 Basic Pokémon
Poke-Power: Solar Eclipse
Once during your turn (before your attack), if Lunatone is in play, you may look at the top 3 cards of your deck, choose 1 of them, show it to your opponent, and put it into your hand. Shuffle the other two back into your deck. This power can’t be used if Solrock is affected by a Special Condition. You can’t use more than one Solar Eclipse Poke-Power per turn.
{P} Sunlight
Discard an energy card attached to Solrock. Choose one of your opponent’s Pokémon and put 3 damage counters on it. If it already has damage counters on it, put 4 damage counters on it instead.
Weakness:{W}+10 Resistance Retreat Cost:{C}


Grumpig {P} HP80 Stage 1, evolves from Spoink
{P} Mind Shock
Choose 1 of your opponent’s Pokémon and put 2 damage counters on it. If that Pokémon is a Pokémon LV.X, put 6 damage counters on it instead.
{P/P} Severe Headache 40
The Defending Pokémon is now confused and it can’t retreat during your opponent’s next turn.
Weakness:{P}+20 Resistance Retreat Cost:{C/C}

Spoink {P} HP60 Basic Pokémon
{.} Crystal Ball
Look at your opponent’s prize cards (don’t show your opponent).
{P} Psybeam 10
The Defending Pokémon is now confused.
Weakness:{P}+10 Resistance Retreat Cost:{C}

Medicham {P} HP80 Stage 1, evolves from Meditite
Poke-Body: Bulk Up
As long as you have more prize cards left than your opponent, Medicham’s attacks do 20 more damage to each Active Pokémon (both yours and your opponent’s).
{P} Psychic Palm 20
Flip a coin. If heads, the Defending Pokémon is now paralyzed.
{C/C} Rash Kick 60
Medicham does 20 damage to itself.
Weakness:{P}+20 Resistance Retreat Cost:{C/C}

Meditite {P} HP60 Basic Pokémon
{P} Psychic Strike
Put 3 damage counters on one of your opponent’s Pokémon.
{P/C} Focus Kick 30
Weakness:{P}+10 Resistance Retreat Cost:{C}

Muk {P} HP100 Stage 1, evolves from Grimer
{.} Sludge Pool
If the Defending Pokémon is a basic Pokémon, put 4 damage counters on it. If the Defending Pokémon is an evolved Pokémon, it is now poisoned.
{P/C/C/C} Acid Bomb 70
Choose 2 of your opponent’s benched Pokémon and put 5 damage counters on them.
Weakness:{P}+20 Resistance Retreat Cost:{C/C}

Grimer {P} HP60 Basic Pokémon
Poke-Body: Natural Ascension
When you attach a basic {P} energy card from your hand to Grimer, search your deck for a Muk and put it onto Grimer (this counts as evolving Grimer).
{C} Ooze Away 10
Return Grimer and all cards attached to it to the top of your deck in any order.
Weakness:{P}+10 Resistance Retreat Cost:{C/C}

Honchkrow {D} HP100 Stage 1, evolves from Murkrow
Poke-Power: Boss’s Eye
Once during your turn (before your attack), if Honchkrow is your active Pokémon, you may look at your opponent’s hand, choose 1 card you find there, and put it on the bottom of your opponent’s deck. If you do, put 3 damage counters on Honchkrow. This power can’t be used if Honchkrow is affected by a Special Condition. You can’t use more than 1 Boss’s Eye Poke-Power each turn.
{D/D} Midnight Strike 50+
You may have your opponent choose one of your benched Pokémon and switch it with Honchkrow. If you do, this attack does 50 damage plus 30 more damage.
Weakness:{L}x2 Resistance:{F}-20 Retreat Cost:{C}

Murkrow {C} HP60 Basic Pokémon
{C} Disturbance Switch
Switch Murkrow with one of your benched Pokémon. Your opponent switches the Defending Pokémon with one of their benched Pokémon.
{C/C} Wing Attack 20
Weakness:{L}+10 Resistance:{F}-20 Retreat Cost:{C}

Rotom {P} HP70 Basic Pokémon
Poke-Power: Use Appliance
When you attach a Pokémon Tool card from your hand to Rotom, you may search your deck for a Rotom card. If you do, switch the card you chose with Rotom and remove all Special Conditions and effects from Rotom (Rotom still keeps all damage counters and attached cards on it). You can only use one Use Appliance Poké-Power per turn.
{P} Ghost Zap 20
Flip a coin. If heads, the Defending Pokémon is now paralyzed.
Weakness:{D}+10 Resistance:{C}-20 Retreat Cost:{C}

FROST Rotom {L} HP90 Basic Pokémon
Poke-Body: Appliance
If Rotom doesn’t have a Pokémon Tool attached to it, search your deck for a Pokémon Tool card and attach it to Rotom. As long as Rotom doesn’t have a Pokémon Tool card attached to it, Rotom can’t attack.
{W/C} Blizzard 60
Discard an energy card attached to Rotom. Flip a coin. If heads, the Defending Pokémon is now paralyzed. If tails, the Defending Pokémon is now asleep.
Weakness:{D}x2 Resistance:{F]-20 Retreat Cost:{C/C}

WASH Rotom {L} HP80 Basic Pokémon
Poke-Body: Appliance
If Rotom doesn’t have a Pokémon Tool attached to it, search your deck for a Pokémon Tool card and attach it to Rotom. As long as Rotom doesn’t have a Pokémon Tool card attached to it, Rotom can’t attack.
{W/C} Hydro Pump 100
Discard all energy attached to all of your Pokémon in play. Rotom can’t use Hydro Pump during your next turn.
Weakness:{D}x2 Resistance:{F]-20 Retreat Cost:{C/C}

CUT Rotom {L} HP60 Basic Pokémon
Poke-Body: Appliance
If Rotom doesn’t have a Pokémon Tool attached to it, search your deck for a Pokémon Tool card and attach it to Rotom. As long as Rotom doesn’t have a Pokémon Tool card attached to it, Rotom can’t attack.
{G/C} Leaf Storm 40
Remove 2 damage counters from each of your {G} Pokémon in play.
Weakness:{D}x2 Resistance:{F}-20 Retreat Cost:{C}

HEAT Rotom {L} HP80 Basic Pokémon
Poke-Body: Appliance
If Rotom doesn’t have a Pokémon Tool attached to it, search your deck for a Pokémon Tool card and attach it to Rotom. As long as Rotom doesn’t have a Pokémon Tool card attached to it, Rotom can’t attack.
{R/C} Overheat 80
Discard the top 5 cards of your deck. Rotom can’t attack during your next turn.
Weakness:{D}x2 Resistance:{F}-20 Retreat Cost:{C/C}

SPIN Rotom {L} HP70 Basic Pokémon
Poke-Body: Appliance
If Rotom doesn’t have a Pokémon Tool attached to it, search your deck for a Pokémon Tool card and attach it to Rotom. As long as Rotom doesn’t have a Pokémon Tool card attached to it, Rotom can’t attack.
{C/C} Air Slash 30+
Flip a coin. If heads, this attack does 30 damage plus 60 more damage.
Weakness:{D}x2 Resistance:{F}-20 Retreat Cost:

Crobat {P} HP90 Stage 2, evolves from Golbat
Poke-Power: Vampiric Surge
Once during your turn (before your attack), if you have 4 or more cards in your hand, you may use this power. Discard your hand. All damage done by Crobat’s attacks during this turn is increased by 50. This power can’t be used if Crobat is affected by a Special Condition.
{P} Silent Strike 20
The Defending Pokémon is now poisoned. You may switch Crobat with one of your benched Pokémon.
{C/C} Wing Attack 50
Weakness:{L}x2 Resistance:{F}-20 Retreat Cost

Golbat {P} HP70 Stage 1, evolves from Zubat
{.} Strike and Run 10
Switch Golbat with one of your benched Pokémon.
{P} Burning Venom
The Defending Pokémon is now Burned and Poisoned.
Weakness:{L}+20 Resistance:{F}-20 Retreat Cost

Zubat {P} HP50 Basic Pokémon
{.} Cross Poison 20
Flip a coin. If tails, this attack does nothing and Zubat is now confused. If heads, the Defending Pokémon is now Poisoned.
Weakness:{L}+10 Resistance:{F}-20 Retreat Cost

Mawile {M} HP70 Basic Pokémon
Poke-Body: Bite Back
As long as Mawile is your active Pokémon, if you have more prize cards left than your opponent, Mawile’s attacks do 10 more damage to the Active Pokémon.
{M} Thief 10
Choose 1 energy card or Pokémon tool card attached to the Defending Pokémon and discard it. Then you may search your deck or discard pile for a card of the same name and attach it to Mawile.
{M/M} Revenge Bite 40+
If Mawile was damaged by the Defending Pokémon during your opponent’s last turn, this attack does 40 damage plus 40 more damage.
Weakness:{R}+20 Resistance:{P}-20 Retreat Cost:{C/C}

Sudowoodo {F} HP100 Basic Pokémon
{F} Rock Throw
Choose 1 of your opponent’s Pokémon. This attack does 20 damage to it.
{F/F/F} Wood Hammer 100
Sudowoodo does 50 damage to itself.
Weakness:{W}+30 Resistance Retreat Cost:{C/C}

Bonsly {F} HP40 Basic Pokémon
Poke-Power: Baby Evolution
Once during your turn (before your attack), you may put Sudowoodo from your hand onto Bonsly (this counts as evolving Bonsly) and remove all damage counters from Bonsly.
{F} Low Kick 10+
This attack does 10 damage plus 20 more damage for each {C} energy more than Bonsly the Defending Pokémon has in its retreat cost.
Weakness:{W}+10 Resistance Retreat Cost:{C}

Walrein {W} HP130 Stage 2, evolves from Sealeo
{W} Ice Ball 30+
If Walrein used Ice Ball last turn, this attack does 30 damage plus the amount of base damage it did with its attack last turn.
{W/W} Freezing Tusk 120
If the Defending Pokémon has 2 or less energy attached to it, this attack does nothing.
Weakness:{L}x2 Resistance Retreat Cost:{C/C/C}

Sealeo {W} HP80 Stage 1, evolves from Spheal
{W} Icy Spit 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{W/W} Surf 40
Flip a coin. If heads, this attack does 10 damage to each of your opponent’s benched Pokémon.
Weakness:{L}+20 Resistance Retreat Cost:{C/C}

Spheal {W} HP60 Basic Pokémon
{.} Freeze Over
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{W} Icy Wind 10
This attack does 10 damage to one of your opponent’s benched Pokémon.
Weakness:{L}+10 Resistance Retreat Cost:{C}

Donphan {F} HP110 Stage 1, evolves from Phanpy
{F} Crash Collision 30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage and Donphan does 30 damage to itself.
{F/F} Shoot Past
This attack does 50 damage to one of your opponent’s Benched Pokémon.
Weakness:{G}+30 Resistance:{L}-20 Retreat Cost:{C/C}

Phanpy {F} HP50 Basic Pokémon
{F/C} Crash and Spin 30
You may switch Phanpy with one of your Benched Pokémon.
Weakness:{G}+10 Resistance:{L}-20 Retreat Cost:{C}

Rhyperior {F} HP140 Stage 2, evolves from Rhydon
{F} Earthquake 60
This attack does 40 damage to each of your Benched Pokémon.
{F/F/C/C} Horn Drill
The Defending Pokémon is now knocked out. Don’t take a prize card for knocking out the Defending Pokémon. Rhyperior can’t use Horn Drill during your next turn.
Weakness:{W}x2 Resistance:{L}-30 Retreat Cost:{C/C/C/C}

Rhydon {F} HP90 Stage 1, evolves from Rhyhorn
{F/C} Land Break 40
You may discard a Stadium card in play. If you do, this attack does 20 damage to each of your opponent’s benched Pokémon.
{F/C/C} Power Tackle 60+
You may discard up to 5 cards from the top of your deck. This attack does 60 damage plus 10 more damage for each card you discarded.
Weakness:{W}+20 Resistance:{L}-20 Retreat Cost:{C/C/C}

Rhyhorn {F} HP60 Basic Pokémon
{F/C} Magnitude 10x
Flip a coin for each card in your discard pile. This attack does 10 damage times the number of heads.
{F/F} Tackle 20
Weakness:{W}+10 Resistance:{L}-20 Retreat Cost:{C/C}

Lickilicky {C} HP130 Stage 1, evolves from Lickitung
{C/C/C} Energy Tongue 50
Reveal the top 4 cards of your deck. Attach all energy you find there to one of your Pokémon. Shuffle the other cards back into your deck.
{C/C/C/C} Sit On 50+
If the Defending Pokémon is a basic Pokémon, this attack does 50 damage plus 70 more damage and the Defending Pokémon is now paralyzed.
Weakness:{F}x2 Resistance Retreat Cost:{C/C/C}

Lickitung {C} HP90 Basic Pokémon
{C} Lick 10
Flip a coin. If heads, the Defending Pokémon is now paralyzed.
{C/C/C/C} Slobber
Choose 1 of your opponent’s Pokémon and discard all energy cards attached to it.
Weakness:{F}+20 Resistance Retreat Cost:{C/C}

Hall of Origin
Stadium
(This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.)
All Basic Pokémon in play with 80 or more maximum HP (before the effects of cards) get +30 HP and can’t evolve.

Battle Tower
Stadium
(This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.)
All evolved Pokémon LV.X do 20 more damage to the Active Pokémon when they attack.

Dodrio {C} HP90 Stage 1, evolves from Doduo
{C/C} Speed Peck 30x
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
{C/C/C} Wild Claws 60+
Flip 2 coins. This attack does 60 damage plus 10 more damage for each heads.
Weakness:{L}+20 Resistance:{F}-20 Retreat Cost:{C}

Doduo {C} HP60 Basic Pokémon
{C} Double Peck 10x
Flip 2 coins. This attack does 10 damage times the number of heads.
{C/C} Leaping Kick 20
Weakness:{L}+10 Resistance:{F}-20 Retreat Cost:{C}

Absol {D} HP70 Basic Pokémon
Poke-Power: Lost Wind
Once during your turn, when Absol attacks and damages your opponent’s Active Pokémon, you may use this power. Choose 1 card in your opponent’s hand without looking at put it in the Lost Zone.
{D} Bad Omen
During your opponent’s next turn, whenever your opponent draws one or more cards from the top of their deck, he or she shows the card(s) to you and discards all Supporter cards you find there.
{D/C} Sinister Slash 60+
You may discard 2 cards from your hand. If you do, this attack does 60 damage plus 20 more damage.
Weakness:{F}x2 Resistance:{P}-20 Retreat Cost:{C}

Dewgong {W} HP90 Stage 1, evolves from Seel
{W} Aqua Tail 30
Flip a coin. If heads, this attack does 10 damage to each of your opponent’s benched Pokémon. If tails, this attack does 10 damage to each of your benched Pokémon.
{W/C} Surf 50
Choose 1 of your opponent’s benched Pokémon. This attack does 20 damage to it.
Weakness:{L}+20 Resistance Retreat Cost:{C/C}

Seel {W} HP50 Basic Pokémon
{W} Ice Beam 30
Flip a coin. If tails, this attack does nothing.
Weakness:{L}+10 Resistance Retreat Cost:{C/C}

Chimecho {P} HP70 Basic Pokémon
{.} Heal Bell
Remove 1 damage counter from all of your Pokémon in play.
{P} Confuse Ray 10
The Defending Pokémon is now Confused.
Weakness:{P}+20 Resistance Retreat Cost:{C}

Chingling {P} HP40 Basic Pokémon
Poke-Power: Baby Evolution
Once during your turn (before your attack), you may put Chimecho from your hand onto Chingling (this counts as evolving Chingling) and remove all damage counters from Chingling.
{.} Disrupting Bell
Flip a coin. If heads, the Defending Pokémon can’t attack Chingling during your opponent’s next turn.
Weakness:{P}+10 Resistance Retreat Cost:{C}

Hippowdon {F} HP120 Stage 1, evolves from Hippopotas
{F} Sand Eruption 30x
Flip a coin for each {F} energy card in your discard pile. This attack does 30 damage times the number of heads. Shuffle all {F} energy cards in your discard pile into your deck.
{F/F/F/C} Fissure 120
Discard all cards in your hand (if you have no cards in your hand, this attack does nothing). Don’t draw a card at the beginning of your next turn.
Weakness:{G}+30 Resistance:{L}-20 Retreat Cost:{C/C/C}

Hippopotas {F} HP60 Basic Pokémon
{F} Headbutt 10
{F/C} Sand Sneeze 20
During your opponent’s next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing.
Weakness:{G}+10 Resistance Retreat Cost:{C/C}

Froslass {P} HP90 Stage 1, evolves from Snorunt
{.} Snow Curse
If the Defending Pokémon tries to attack during your opponent’s next turn, discard all energy attached to the Attacking Pokémon (it can still attack).
{W} Icy Spell 30x
Discard an energy card attached to Froslass. This attack does 30 damage times the amount of energy attached to all of your opponent’s Pokémon.
Weakness:{M}+20 Resistance:{C}-20 Retreat Cost:{C}

Glalie {W} HP110 Stage 1, evolves from Snorunt
Poke-Power: Sudden Hail
Once during your turn (before your attack), when you play Glalie to evolve one of your Pokémon, you may use this power. Discard the top 5 cards of your deck. Put 1 damage counter on each of your opponent’s Pokémon for each Trainer, Supporter, and Stadium you discarded.
{W/W/C} Ice Beam 70
Flip a coin. If heads, the Defending Pokémon is now paralyzed.
Weakness:{M}+20 Resistance Retreat Cost:{C/C}

Snorunt {W} HP50 Basic Pokémon
{W} Icy Breath 10
Flip a coin. If heads, the Defending Pokémon is now asleep.
Weakness:{M}+10 Resistance Retreat Cost:{C}

Clefable {C} HP100 Stage 1 evolves from Clefairy
{C/C} Moon Punch 20+
If Cleffa is anywhere under Clefable, this attack does 20 damage plus 40 more damage.
{C/C/C} Shooting Star
Choose 1 of your opponent’s Pokémon. This attack does 80 damage to it. If Cleffa is anywhere under Clefable, discard an energy card attached to Clefable. If Cleffa isn’t anywhere under Clefable, discard all energy cards attached to Clefable.
Weakness:{F}+20 Resistance Retreat Cost:{C/C}

Clefairy {C} HP50 Basic Pokémon
Poke-Body: Maturity
If Cleffa is anywhere under Clefairy, Clefairy’s attacks cost {C} less.
{C/C} Comet Punch 20
Discard an energy card attached to the Defending Pokémon.
{C/C/C} Super Comet Punch 50
Weakness:{F}+10 Resistance Retreat Cost:{C}

Cleffa {C} HP30 Basic Pokémon
Poke-Power: Baby Evolution
Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa.
{.} Sing
The Defending Pokémon is now asleep.
Weakness:{F}+10 Resistance Retreat Cost:{C}

Hariyama {F} HP110 Stage 1, evolves from Makuhita
Poke-Power: Triple Thrust
Once during your turn (before your attack), you may flip 3 coins. For each heads, choose one of your opponent’s Pokémon and put 2 damage counters on it. For each tails, choose 1 of your Pokémon and put 2 damage counters on it (you may choose the same Pokémon more than once). This power can’t be used if Hariyama is affected by a Special Condition. You can’t use more than one Triple Thrust Poke-Power per turn.
{F/C} Painful Slap 50
If the Defending Pokémon is a basic Pokémon and it has less remaining HP than Hariyama (before doing damage), the Defending Pokémon is now paralyzed.
{F/F/C} Landing Thrust 60+
If Hariyama was on your bench this turn, this attack does 60 damage plus 20 more damage and 20 damage to each of your opponent’s benched Pokémon.
Weakness:{P}+20 Resistance Retreat Cost:{C/C/C}

Makuhita {F} HP60 Basic Pokémon
{F} Power Thrust 20+
You may discard a card from your hand. If you do, this attack does 20 damage plus 10 more damage.
Weakness:{P}+10 Resistance Retreat Cost:{C}

Golem {F} HP140 Stage 2, evolves from Graveler
{F/C} Tumbling Attack 30+
Flip 2 coins. This attack does 30 damage plus 20 more damage times the number of heads.
{F/F/C} Seismic Toss 80
This attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Weakness:{G}x2 Resistance:{L}-20 Retreat Cost:{C/C/C/C}

Graveler {F} HP90 Stage 1, evolves from Geodude
{.} Double Rock Throw 10x
Flip 2 coins. This attack does 10 damage times the number of heads.
{F/F} Overrun 30+
If the Defending Pokémon is a basic Pokémon, this attack does 30 damage plus 30 more damage.
Weakness:{G}+20 Resistance:{L}-20 Retreat Cost:{C/C/C}

Geodude {F} HP60 Basic Pokémon
Poké-Power: Play Tough Guy
Once during your turn (before your attack), if Geodude has energy attached to it, you may use this power. Flip a coin. If heads, all of Geodude’s attacks do 20 more damage to the Active Pokémon this turn. If tails, discard all energy cards attached to Geodude.
{F} Stone Knuckles 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Weakness:{G}+10 Resistance:{L}-20 Retreat Cost:{C}

Linoone {C} HP90 Stage 1, evolves from Zigzagoon
Poké-Power: Straight-Line Running
Once during your turn (before your attack), you may use this power. Linoone’s attacks do 40 more damage to the Active Pokémon this turn. At the end of your turn, Linoone is now confused and it can’t retreat during your next turn. This power can’t be used if Linoone is already affected by a special condition.
{C/C} Rapid Slash 40+
Flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads.
{C/C/C} Rushing Headbutt 80+
Flip a coin. If heads, this attack does 80 damage plus 40 more damage.
Weakness:{F}+20 Resistance Retreat Cost

Zigzagoon {C} HP50 Basic Pokémon
{C} Headbutt Barrage 10x
Flip a coin until you get tails. This attack does 10 damage times the number of heads.
{C/C} Zigzag Kick 20
Switch Zigzagoon with one of your benched Pokémon.
Weakness:{F}+10 Resistance Retreat Cost:{C}

Tropius {G} HP90 Basic Pokémon
Poké-Body: Solar Power
As long as Tropius is your Active Pokémon and it has {G} energy attached to it, put 1 damage counter on Tropius between turns, and Tropius does 20 more damage with its attacks for each {G} energy attached to it.
{.} Fresh Fruit
Choose 2 of your Pokémon in play and remove 2 damage counters from each of them.
{G} Solar Beam 60
Discard as many energy cards attached to Tropius as you like (you must discard at least 1). If Tropius didn’t use Fresh Fruit during your last turn, this attack does nothing.
Weakness:{R}+20 Resistance:{F}-20 Retreat Cost:{C/C}

Mismagius {P} HP90 Stage 1, evolves from Misdreavus
Poké-Power: Doom Chant
Once during your turn (before your attack), when you play Mismagius to evolve one of your Pokémon, you may use this power. Discard all energy cards attached to Pokémon with Poké-Powers in play (excluding any Mismagius). If you do so, put 1 damage counter on Mismagius.
{P} Spite 30
If the Defending Pokémon damaged Mismagius with an attack during your opponent’s last turn, discard all energy attached to the Defending Pokémon.
{P/C/C} Get Even 40
If you have over 2 prize cards more than your opponent, you may take a prize card. If you do so, discard all energy attached to Mismagius.
Weakness:{D}+20 Resistance:{C}-20 Retreat Cost:{C}

Misdreavus {P} HP60 Basic Pokémon
{.} Astonish
Choose 1 hand from your opponent’s hand without looking. Look at the card you chose, then have your opponent shuffle it back into his or her deck.
{P} Confuse Ray 10
The Defending Pokémon is now confused.
Weakness:{D}+10 Resistance:{C}-20 Retreat Cost:{C}

Pinsir {F} HP70 Basic Pokémon
{F} Guillotine
Flip 3 coins. If all 3 are heads, the Defending Pokémon is now knocked out.
{F/C} Horn Ram 30
Weakness:{R}+20 Resistance Retreat Cost:{C/C}

Quagsire {F} HP90 Stage 1, evolves from Wooper
Poké-Body: Aqua Body
Whenever you attach a basic {W} energy card from your hand to Quagsire, remove 3 damage counters and all Special Conditions from Quagsire.
{F} Mud Bomb 20
During your opponent’s next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing.
{W/C/C} Muddy Water 50
This attack does 10 damage to each of your opponent’s benched Pokémon.
Weakness:{G}+30 Resistance:{L}-20 Retreat Cost:{C/C}

Wooper {F} HP50 Basic Pokémon
Poké-Body: Moisture
Whenever you attach a basic {W} energy card from your hand to Wooper, remove 1 damage counter and all special conditions from Wooper.
{F} Mud Shot
Choose 1 of your opponent’s Pokémon and flip a coin. If heads, this attack does 20 damage to it.
Weakness:{G}+10 Resistance:{L}-20 Retreat Cost:{C}

Slowking {W} HP90 Stage 1, evolves from Slowpoke
Poké-Body: Slow Crown
As long as Slowking is your active Pokémon, the retreat cost your opponent’s active Pokémon is {C}{C} more.
{.} Amnesia 10
Choose 1 of the Defending Pokémon’s attacks. The Defending Pokémon can’t use that attack during your opponent’s next turn.
{W/W} Slow Strike 30+
This attack does 30 damage plus 10 more damage for each {C} energy in the Defending Pokémon’s retreat cost.
Weakness:{L}+20 Resistance Retreat Cost:{C/C/C}

Slowbro {W} HP100 Stage 1, evolves from Slowpoke
{W} Rollout 10+
If Slowbro used Rollout during your last turn, this attack does 10 damage plus 30 more damage.
{W/W/C} Aqua Tail 50
This attack does 10 damage to each player’s benched Pokémon (both yours and your opponent’s).
Weakness:{L}+20 Resistance Retreat Cost:{C/C}

Slowpoke {P} HP60 Basic Pokémon
Poké-Body: Forgetfulness
If Slowpoke used an attack during your last turn, it can’t use the same attack this turn.
{.} Amnesia
Choose 1 of the Defending Pokémon’s attacks. The Defending Pokémon can’t use that attack during your opponent’s next turn.
{C} Tail Slap 20
Flip a coin. If tails, this attack does nothing.
Weakness:{L}+10 Resistance Retreat Cost:{C/C}

Mantine {W} HP80 Basic Pokémon
Poké-Body: Big Fins
As long as Mantyke is anywhere under Mantine, Mantine’s attacks do 20 more damage to the Active Pokémon.
{C} Triple Ripple
Discard the top 3 cards of your deck. This attack does 10 damage to each of your opponent’s Pokémon times the number of basic {W} energy cards discarded in this way.
{W/W} Breaking Wave 30
Choose 1 of your opponent’s benched Pokémon. This attack does 20 damage to it.
Weakness:{L}x2 Resistance:{F}-20 Retreat Cost:{C/C}

Mantyke {W} HP40 Basic Pokémon
Poké-Power: Baby Evolution
Once during your turn (before your attack), you may put Mantine from your hand onto Mantyke (this counts as evolving Mantyke) and remove all damage counters from Mantyke.
{W} Surf 10
Weakness:{L}+10 Resistance Retreat Cost:{C}

Slaking {C} HP140 Stage 2, evolves from Vigoroth
Poké-Body: Truant
If Slaking attacked during your last turn, it can’t attack this turn.
{C} Power Slap 50
{C/C/C/C} Giga Impact 130
Weakness:{F}x2 Resistance Retreat Cost:{C/C/C}

Vigoroth {C} HP70 Stage 1, evolves from Slakoth
{C/C} Enraged Scratches 30x
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
{C/C} Blind Rage 70
Put 3 damage counters on all of your Pokémon in play. Vigoroth can’t attack during your next turn.
Weakness:{F}+20 Resistance Retreat Cost:{C}

Slakoth {C} HP60 Basic Pokémon
Poké-Body: Truant
If Slakoth attacked during your last turn, it can’t attack this turn.
{C} Slack Off
Remove 4 damage counters from Slakoth.
{C} Scratch 10
Weakness:{F}+10 Resistance Retreat Cost:{C}

Seaking {W} HP90 Stage 1, evolves from Goldeen
{.} Triple Horn 10x
Flip 3 coins. This attack does 10 damage times the number of heads.
{W/W} Waterfall 50
Weakness:{L}+20 Resistance Retreat Cost:{C}

Goldeen {W} HP60 Basic Pokémon
{C} Double Horn 10x
Flip 2 coins. This attack does 10 damage times the number of heads.
{W/C} Flail 10+
This attack does 10 damage plus 10 more damage for each damage counter on Goldeen.
Weakness:{L}+10 Resistance Retreat Cost:{C}

Weezing {P} HP90 Stage 1, evolves from Koffing
Poké-Body: Levitate
Prevent all attack damage done to Weezing by Pokémon with no energy attached to them.
{P/C} Volatile Gas 30
The Defending Pokémon is now poisoned. Put 2 damage counters on it instead of 1 between turns. Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness:{P}+20 Resistance Retreat Cost:{C/C}

Koffing {P} HP50 Basic Pokémon
{C} Smogscreen
If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
{C/C} Tackle 20
Weakness:{P}+10 Resistance Retreat Cost:{C}

Carnivine {G} HP80 Basic Pokémon
{G} Strangling Arms 20
Flip a coin. If heads, the Defending Pokémon is now paralyzed.
{G/C} Vine Whip 20
Choose 1 of your opponent’s benched Pokémon. This attack does 10 damage to it.
Weakness:{R}+20 Resistance:{W}-20 Retreat Cost:{C/C}

Raticate {C} HP70 Stage 1, evolves from Rattata
{C} Hit and Run 20
Switch Raticate with one of your benched Pokémon.
{C/C} Endeavor
Flip a coin. If heads, put damage counters on the Defending Pokémon until it has the same amount of remaining HP as Raticate.
Weakness:{F}+20 Resistance Retreat Cost

Rattata {C} HP50 Basic Pokémon
{C} Gnaw 10
{C/C} Tackle 20
Weakness:{F}+10 Resistance Retreat Cost:{C}

Blissey {C} HP130 Stage 1, evolves from Chansey
{C} Seismic Toss 30
This attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
{C/C} Softboiled
Discard all energy attached to Blissey and remove 10 damage counters from Blissey.
Weakness:{F}x2 Resistance Retreat Cost:{C/C/C}

Chansey {C} HP90 Basic Pokémon
{C} Quick Heal
Discard an energy card attached to Chansey and flip a coin. If heads, remove all damage counters from Chansey.
{C/C/C} Egg Bomb
Choose 1 of your opponent’s Pokémon. This attack does 40 damage to that Pokémon.
Weakness:{F}+20 Resistance Retreat Cost:{C/C}

Skarmory {M} HP70 Basic Pokémon
{C} Whirlwind
Choose 1 of your opponent’s benched Pokémon and switch it with the Defending Pokémon.
{M/M/C} Drill Peck 70
Weakness:{R}+20 Resistance:{P}-20 Retreat Cost:{C}

Huntail {W} HP90 Stage 1, evolves from Clamperl
{W} Snap Jaws 20+
Flip a coin. If heads, this attack does 20 damage plus 30 more damage.
{W/C} Crunch 30+
If Huntail used Crunch on the Defending Pokémon during your last turn, this attack does 30 damage plus 40 more damage.
Weakness:{L}+20 Resistance Retreat Cost:{C}

Gorebyss {W} HP80 Stage 1, evolves from Clamperl
{.} Jet Stream 10+
You may shuffle Gorebyss and all cards attached to it back into your deck. If you do, this attack does 10 damage plus 40 more damage.
{W/C} Agility 30
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Gorebyss during your opponent’s next turn.
Weakness:{L}+20 Resistance Retreat Cost

Clamperl {W} HP40 Basic Pokémon
{.} Iron Defense
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Clamperl during your opponent’s next turn
{W} Deepsea Evolution
Search your deck for a Pokémon that evolves from Clamperl and put it onto Clamperl (this counts as evolving Clamperl).
Weakness:{L}+10 Resistance Retreat Cost:{C}

Marowak {F} HP90 Stage 1, evolves from Cubone
{F} Marrow Strike 50
Flip a coin until you get heads. For each tails, put 1 damage counter on Marowak. If the first coin is heads, Marowak can’t use Marrow Strike during your next turn.
{F/C} Thick Club 40
Weakness:{G}+20 Resistance:{L}-20 Retreat Cost:{C/C}


Cubone {F} HP60 Basic Pokémon
Poké-Body: Bone Helmet
All damage from attacks done to Cubone is reduced by 10.
{C} Ram 10
{F/C} Hard Head 30
Weakness:{G}+10 Resistance:{L}-20 Retreat Cost:{C}

Relicanth {F} HP70 Basic Pokémon
Poké-Power: Fossil Power
Once during your turn, if Relicanth is on your bench and your active Pokémon is attacking, you may flip a coin. If heads, search your discard pile for a Trainer card with Fossil in its name or Old Amber. Play that card on your bench. If you do so, the attacking Pokémon does 20 more damage with its attack this turn. You may only use 1 Fossil Power Poké-Power per turn.
{F} AncientPower 20
Flip a coin. If heads, search your discard pile for a {F} energy card and attach it to one of your Pokémon.
Weakness:{G}x2 Resistance Retreat Cost:{C/C}

Smeargle {C} HP70 Basic Pokémon
Poké-Power: Color Trade
Once during your turn (before your attack), you may choose a basic energy card attached to one of your Pokémon. Put that card on top of your deck. Then search your deck for a basic energy card and attach it to that Pokémon. This Poké-Power can’t be used if Smeargle is affected by a Special Condition.
{C} Super Paint
Flip a coin. If heads, choose a Special Condition. The Defending Pokémon is now affected by that Special Condition.
Weakness:{F}+20 Resistance Retreat Cost:{C}

Togepi {C} HP50 Basic Pokémon
{C} Wish
Flip a coin. If heads, remove all damage counters from Togepi.
{C} Pound 10
Weakness:{F}+10 Resistance Retreat Cost:{C}

Togetic {C} HP70 Stage 1, evolves from Togepi
{C} Harmony
Draw cards until you have the same amount of cards in your hand as your opponent.
{C/C/C} Pleasant Breeze 50
Remove 1 damage counter from each of your Pokémon.
Weakness:{L}+20 Resistance:{F}-20 Retreat Cost:{C}

Togekiss {C} HP120 Stage 2, evolves from Togetic
Poké-Power: Magical Storm
Once during your turn, when you play Togekiss from your hand to evolve 1 of your Pokémon, you may use this power. Discard all Pokémon in play with 50 or less remaining HP (neither player takes any prize cards).
{C} Air Slash 40
Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn.
Weakness:{L}+40 Resistance:{F}-20 Retreat Cost:{C}

Togekiss Lv.X {C} HP150
Level-up from Togekiss
Poké-Body: Serene Grace
As long as Togekiss is in play, none of your Pokémon can be affected by Special Conditions.
{C/C/C} Magic Blast 70+
This attack does 70 damage plus 10 more damage for each energy attached to all Pokémon in play (both yours and your opponent’s).
Weakness:{L}x2 Resistance:{F}-20 Retreat Cost

Abra {P} HP60 Basic Pokémon
{P} Teleport
Switch Abra with one of your benched Pokémon.
{P} Focus Power
Search your discard pile for an energy card and attach it to Abra.
Weakness:{P}+10 Resistance Retreat Cost:{C}

Kadabra {P} HP80 Stage 1, evolves from Abra
{P} Spoon Control 10
You may move all energy cards attached to your Pokémon to your other Pokémon in any way you like.
{P/C} Psychic 40
Weakness:{P}+20 Resistance Retreat Cost:{C/C}

Alakazam {P} HP130 Stage 2, evolves from Kadabra
Poké-Power: Power Draw
Once during your turn (before your attack), if you haven’t used a Supporter card this turn, you may use this power. Draw 3 cards from your deck. Then put 2 damage counters on Alakazam. You can’t play any Supporter cards this turn. This power can’t be used if Alakazam is affected by a Special Condition. You can only use 1 Power Draw Poké-Power per turn.
{P} Psychic Blast 20+
This attack does 20 damage plus 10 more damage for each card in your hand.
Weakness:{P}+30 Resistance Retreat Cost:{C}

Alakazam Lv.X {P} HP160
Level-up from Alakazam
Poké-Power: Energy Creation
Once during your turn (before your attack), you may attach the top card of your deck to one of your Pokémon face-down without looking at it. Treat it as a Special Energy card named Artificial Energy. While Artificial Energy is attached to one of your Pokémon, Artificial Energy provides 2 energy of every type, but only provides 1 type of energy at a time. Discard Artificial Energy at the end of your turn (turn it face up when you discard it). This power can’t be used if Alakazam is affected by a Special Condition. You can only use 1 Energy Creation Poké-Power per turn.
{P/P/C} Mental Short-Circuit
Put 6 damage counters on each of your opponent’s Pokémon with Poké-Powers or Poké-Bodies.
Weakness:{P}x2 Resistance Retreat Cost:{C/C/C}

Dialga {C} HP110 Basic Pokémon
{.} Heal Block
Until the end of your next turn, the removing of any damage counters from your opponent’s Pokémon is ignored. (Other effects of the card, Poke-Body, Poke-Power or attack used still apply)
{C/C} Dragon Claw 50
{M/C/C} Roar of Time 80
During your next turn, you may evolve one of your Pokémon the turn it is played, or evolve one of your Pokémon that has already been played before that turn twice.
Weakness:{F}+30 Resistance:{P}-20 Retreat Cost:{C/C}

Palkia {C} HP110 Basic Pokémon
{.} Heal Block
Until the end of your next turn, the removing of any damage counters from your opponent’s Pokémon is ignored. (Other effects of the card, Poke-Body, Poke-Power or attack used still apply)
{C/C} Dragon Claw 50
{W/C/C} Spacial Rend 80+
You may discard all energy attached to Palkia. If you do, this attack does 80 damage plus 40 more damage.
Weakness:{C}+30 Resistance Retreat Cost:{C/C}

Giratina {C} HP110 Basic Pokémon
{.} Heal Block
Until the end of your next turn, the removing of any damage counters from your opponent’s Pokémon is ignored. (Other effects of the card, Poke-Body, Poke-Power or attack used still apply)
{C/C} Dragon Claw 50
{P/C/C} Shadow Force 80
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Giratina during your opponent’s next turn.
Weakness:{D}+30 Resistance:{C}-20 Retreat Cost:{C/C}
(07-12-2008 05:12 PM)Rhincodon Typus Wrote: [ -> ]27. Rotom Cut Forme - Cut Rotom
28. Rotom Heat Forme - Heat Rotom
29. Rotom Spin Forme - Spin Rotom
30. Rotom Wash Forme - Wash Rotom
31. Rotom Frost Forme - Frost Rotom

126. Dragonite LV.X
127. Salamence LV.X
128. Tyranitar LV.X
129. Metagross LV.X
130. Arceus LV.X
131. Togekiss LV.X
132. Alakazam LV.X

Minor changes in bold. :) You'd assume Rotom uses Forme, but the latest Japanese set disproves that. The Lv.X to LV.X isn't really important, it's just a pet hate of mine. :P

Love your spoilers, like I said before this is exactly why you're on our TCG team. ;)
Thanks. I'm not sure, with the current Japanese spoilers, it till could be read as either 'Rotom Cut' or 'Cut Rotom,' so I would be curious as to what NoA and NoE do.
(08-12-2008 12:25 PM)Rhincodon Typus Wrote: [ -> ]Thanks. I'm not sure, with the current Japanese spoilers, it till could be read as either 'Rotom Cut' or 'Cut Rotom,' so I would be curious as to what NoA and NoE do.

Well, previously (i.e. Deoxys or Gastrodon, for example), the Japanese spoilers have come out as their correct name (e.g. Minomutchi Leafy Coat -> Burmy Plant Cloak), so most likely it will be "xxx Rotom" because that's what's on the card.
BUMP! I'm bringing this back, and, as the author of this thread, I believe I am reviving it without breaking the rules. Sure hope so. :P

Anyways, updated. And renamed.
No GL, G, or 4 Pokemon? That's not like a Platinum Set :)
Anyway, I like the Spoilers, and the set list shows that some cool Pokemon will arrive in this set.
Good Job!

Oh wait...

{.} Outrage 80
Discard the top 5 cards of your opponent’s deck. Flip a coin. If heads, Dragonite is now confused at the end of your next turn. If tails, Dragonite is now confused. If you played a Supporter Card this turn, this attack’s base damage is 40.

This is too powerful: 80 damage, no energy, discard the top 5 cards of your opponent's deck, only for the side effect of confusion and maybe doing only 40 damage...
I think it's acceptable nowadays, because it's a stage 2 Lv.X and Rhyperior can do even better. I might tone it down to 3 cards, though.

As for Pokemon-SP, I think of this as a bit of a Legend Maker of its time: in between delta sets (in this case, SP sets) without any delta (SP) Pokemon in the whole set. The only reason I made it a Platinum set is because I think I should in order to justify Spiritomb's use of the Lost Zone. ;)
Oh. Ok.
What do you think of my set?
Updated with new shiny secret rares added to the set, and their spoilers completed, plus #40 Heracross!

NEW:
SH1 Dialga
SH2 Palkia
SH3 Giratina

Finished (old):
#20 Grumpig
#21 Medicham
#40 Heracross
#77 Lunatone
#78 Solrock
#93 Spoink
#94 Meditite

EDIT: #20 Grumpig, #21 Medicham, #93 Spoink, #94 Meditite, #77 Lunatone, and #78 Solrock added!
UPDATE (hence the double post): Added #38 Honchkrow, #71 Muk, #101 Murkrow, and #113 Grimer!

Please comment, give suggestions, etc. It helps a lot :)
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