14-12-2008, 01:43 PM
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14-12-2008, 05:39 PM
That art is awesome, the placements are fine, but a lot of the fonts are wrong. The Hp, the attack damage, and some other minor stuff. The tutorial that we have, the DP one, is wrong, and one of its biggest problems is that it says to use Gill Sans (Regular) for the attack damage. It's actually Futura Bold.
14-12-2008, 06:59 PM
The spoiler makes little sense, why would 'Damaging Slash' allow a player to draw a card, and why would a Sceptile have a body called 'Transfer Damage' or even an attack called 'Remove Pain'?
15-12-2008, 02:15 AM
I like the artwork, but the attacks not so much. What is the point of having a Pokebody that can fully heal Sceptile or anyone else on your side and having an attack that just takes 2 damage away from Sceptile? It doesn't do any damage either, so it is a waste of a turn in play. Damaging Slash is good. I would make it 2 G Energy to make it easier to charge up because without that, it would leave Sceptile a sitting duck. For remove pain, if you keep Damaging Slash 3 G Energy, make it so that it removes 2 dmg AND it lets you build up Grass Energy. I think a good name for it would be Forest Recharge.
15-12-2008, 02:28 AM
very nice looks so real!
15-12-2008, 02:12 PM
You got that from arkeis didn't you. I'll start calling this theft if you don't start stating who made the drawings.
16-12-2008, 02:44 PM
Actually, that looks like the Sceptile from a scene in Volume 27 of Pokemon Adventures where Emerald's Sceptile knocks out Brandon's Regice with an Iron Tail -- just traced over from the original Japanese version and coloured, since the Chuang Yi translation I have is reversed to facilitate left-to-right reading.
16-12-2008, 06:52 PM
Nope. The image is not from Arkeis. I found it on DeviantArt. How the attack works is you move damage counters from your benched pokemon to sceptile, then remove the damage from sceptile.
17-12-2008, 12:14 AM
(15-12-2008 02:15 AM)Iquaqua Wrote: [ -> ]I like the artwork, but the attacks not so much. What is the point of having a Pokebody that can fully heal Sceptile or anyone else on your side and having an attack that just takes 2 damage away from Sceptile? It doesn't do any damage either, so it is a waste of a turn in play. Damaging Slash is good. I would make it 2 G Energy to make it easier to charge up because without that, it would leave Sceptile a sitting duck. For remove pain, if you keep Damaging Slash 3 G Energy, make it so that it removes 2 dmg AND it lets you build up Grass Energy. I think a good name for it would be Forest Recharge.
Iquaqua, you do not rate a spoiler highly for being powerful or effective in gameplay, you rate it for being well-made and true to the TCG. A card should NEVER recieve high marks for being powerful, and in fact, generally the more powerful, ridiculous ones are picked on and given a low score.
21-12-2008, 10:59 PM
It's very good, very realistic. Of course, I'm biased because of my love of Grovyle. XD
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![[Image: sceptilenonholo.png]](http://api.ning.com/files/X4BQ*HrBWbXDGfNB6mByJTvUJTBQ3-r3mUSwO98U40sroD1yvKRDKBdrUNjlnYuwqs7SJQ6Io5SCrXVFNmMLRLJsl0e8h7tY/sceptilenonholo.png)