15-04-2010, 04:43 PM
Ok, a ton of you people probably don't know me, but a long while back when I was a pretty active fan artist, I was working on several card blanks, namely in this old thread way back when... xD
Well, since now the Diamond/Pearl blanks are complete (Debating if I want to release them through Acanthite since I trust you guys more for not stealing...), I was browsing through a bookstore the other day and picked up a HeartGold SoulSilver booster (I know there were a few other expansions, but I didn't see any sold there. Maybe next time). To my dismay and months of work, they have redesigned the cards again. Oh, the horror!!!
So, in light of the situation, PROJECT HGSS has begun, and I have this to show as basic card structure, thrown together within 4 hours of measuring and refining (And tons of guider lines in Photoshop...):
![[Image: Pokemon-TCG-HGSS_Draft.png]](http://i33.photobucket.com/albums/d69/Falcontress85/card_blanks/Pokemon-TCG-HGSS_Draft.png)
This is the basic card since I noticed several things on the evolution cards that will need to be taken into consideration when duplicating these to their digital formats, including [but not limited to]:
[UPDATE]
Just to give a heads up, I'll be referencing the basic image layout above a lot.
So, after 2 hours of figuring out some of the details, as well as trying to emulate it, I ended up with this:
![[Image: Pokemon-TCG-HGSS_Basic-Draft.png]](http://i33.photobucket.com/albums/d69/Falcontress85/card_blanks/Pokemon-TCG-HGSS_Basic-Draft.png)
Thank goodness that I still had my D/P PSD to work with some of these things since I forgot how I pulled off some of the style-types. This one is at the same resolution as the D/P blanks I worked on.
The shading is a bit off on the right side of the name area, where the HP and Type Symbol should be (Light Blue). The shadow is currently at 120 but I think I might have to put it at 180 to get the correct effect on the left side. Also, I seem to have left out the shading for the Basic tag (Green).
The hardest part, however, is getting the grunge part of the card to work correctly. Too much grunge and it looks like it's been taken through the blender and pasted on to another card... Too little grunge and it looks like I'm just leaving it out completely. So that's being an amusing part for me to work with... =_=;;;
So far, each element of the card requires AT LEAST 3 layers: base color, grunge, and highlight. At this rate, there are 23 layers so far for the basic alone. Of course, with the addition of the evolutionary cards, it will take some more time to see how to integrate those without much trouble. My only qualm is that I do not have a good Stage 2 card scan that I can work off of so easily since it has that spiked boarder and I am unsure if ALL Stage 2 cards have this (The Feraligator card I have is actually off-centered, so I can't get an accurate placement from it). On top of that, I need to know if there are any other special Pokemon Card types, like duals or any other things.
Once this is done, I'll go back into creating the Delta Species, as well as the special dual types, which take forever due to the right mixing of colors and other card details, into the current GHSS format.
Well, since now the Diamond/Pearl blanks are complete (Debating if I want to release them through Acanthite since I trust you guys more for not stealing...), I was browsing through a bookstore the other day and picked up a HeartGold SoulSilver booster (I know there were a few other expansions, but I didn't see any sold there. Maybe next time). To my dismay and months of work, they have redesigned the cards again. Oh, the horror!!!
So, in light of the situation, PROJECT HGSS has begun, and I have this to show as basic card structure, thrown together within 4 hours of measuring and refining (And tons of guider lines in Photoshop...):
![[Image: Pokemon-TCG-HGSS_Draft.png]](http://i33.photobucket.com/albums/d69/Falcontress85/card_blanks/Pokemon-TCG-HGSS_Draft.png)
This is the basic card since I noticed several things on the evolution cards that will need to be taken into consideration when duplicating these to their digital formats, including [but not limited to]:
- Pre-Evolution Icon
- Stage 1/2 Tab
- The "Evolves from..." Tab
- The Stripe/Swish Next to the HP
- Spiked Boarders for Stage 2 Special Cards
- Updated Energy Type Icons
[UPDATE]
Just to give a heads up, I'll be referencing the basic image layout above a lot.
So, after 2 hours of figuring out some of the details, as well as trying to emulate it, I ended up with this:
![[Image: Pokemon-TCG-HGSS_Basic-Draft.png]](http://i33.photobucket.com/albums/d69/Falcontress85/card_blanks/Pokemon-TCG-HGSS_Basic-Draft.png)
Thank goodness that I still had my D/P PSD to work with some of these things since I forgot how I pulled off some of the style-types. This one is at the same resolution as the D/P blanks I worked on.
The shading is a bit off on the right side of the name area, where the HP and Type Symbol should be (Light Blue). The shadow is currently at 120 but I think I might have to put it at 180 to get the correct effect on the left side. Also, I seem to have left out the shading for the Basic tag (Green).
The hardest part, however, is getting the grunge part of the card to work correctly. Too much grunge and it looks like it's been taken through the blender and pasted on to another card... Too little grunge and it looks like I'm just leaving it out completely. So that's being an amusing part for me to work with... =_=;;;
So far, each element of the card requires AT LEAST 3 layers: base color, grunge, and highlight. At this rate, there are 23 layers so far for the basic alone. Of course, with the addition of the evolutionary cards, it will take some more time to see how to integrate those without much trouble. My only qualm is that I do not have a good Stage 2 card scan that I can work off of so easily since it has that spiked boarder and I am unsure if ALL Stage 2 cards have this (The Feraligator card I have is actually off-centered, so I can't get an accurate placement from it). On top of that, I need to know if there are any other special Pokemon Card types, like duals or any other things.
Once this is done, I'll go back into creating the Delta Species, as well as the special dual types, which take forever due to the right mixing of colors and other card details, into the current GHSS format.
![[Image: Pokemon-TCG-Trainer-Card_Flats.png]](http://i33.photobucket.com/albums/d69/Falcontress85/card_blanks/Pokemon-TCG-Trainer-Card_Flats.png)
![[Image: Pokemon-TCG-Trainer-Card_Draft.png]](http://i33.photobucket.com/albums/d69/Falcontress85/card_blanks/Pokemon-TCG-Trainer-Card_Draft.png)
![[Image: Pokemon-TCG-Trainer-Card_Draft2.png]](http://i33.photobucket.com/albums/d69/Falcontress85/card_blanks/Pokemon-TCG-Trainer-Card_Draft2.png)
![[Image: DP-Support.png]](http://i33.photobucket.com/albums/d69/Falcontress85/card_blanks/DP-Support.png)
![[Image: DP-Stadium2.png]](http://i33.photobucket.com/albums/d69/Falcontress85/card_blanks/DP-Stadium2.png)