29-06-2010, 11:31 PM
TABLE OF CONTENTS
- 0. Table of Contents
- 1. Introduction
- 2. Region
- - 2i. League
- 3. Pokémon
- 4. Battle Mechanics
- - 4i. Moves
- - 4ii. Abilities
- - 4iii. Types
- 5. Items
- - 5i. Evolution
- - 5ii. Battle
- - 5iii. TMs and HMs
- - 5iv. Other
- 6. Miscellany
- - 6i. Credits
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INTRODUCTION
I have been working on a generation for some months, and I felt I would like critique. I'm not planning on actually making it, since I'm not in denial any more and I realized that I have many other things I want to accomplish in life, and that I'd rather spend a year or two learning a language than actually learning how to make this playable. If anyone, at any point, would like to progress in an actual development of the game, be my guest.
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REGION
So, basically, it's just a normal unnamed region, with a possible theme on time. Here's the map with towns...
![[Image: regioncities.png]](http://a.imageshack.us/img802/7377/regioncities.png)
1 - Silcomb Town
2 - Lowport City
4 - Sunwave City - Normal Gym
5 - Heighdry Town - Ground Gym
6 - Lustra City - Light Gym
7 - Mystre City - Ghost Gym
8 - Hildale City
9 - Marschtec City - Poison Gym
10 - Trenchur City - Rock Gym
11 - Noorbey Town
12 - Overcape City - Water Gym
13 - Midnigh City - Dark Gym
14 - Maruin City
15 - Isolway City
And without towns...
![[Image: regions.png]](http://a.imageshack.us/img191/6730/regions.png)
LEAGUE
GLs/E4s/Champion are listed in order of their completion.
# - NAME - TYPE - (BADGE)
G1 - Desiree -
- PeakG2 - Johann -
- BrumeG3 - Francis -
- TechG4 - Violet -
- GemG5 - Marino -
- HarborG6 - Obscura -
- ShadowG7 - Craig -
- WildG8 - Xanthe -
- CloudE1 - Gini -
![[Image: electrici.png]](http://a.imageshack.us/img716/2228/electrici.png)
E2 - Patricia -
![[Image: grass.png]](http://a.imageshack.us/img835/488/grass.png)
E3 - Bill -
![[Image: dragoncv.png]](http://a.imageshack.us/img831/7103/dragoncv.png)
E4 - Pierce -
![[Image: fighting.png]](http://a.imageshack.us/img153/6452/fighting.png)
C - Arcus -
![[Image: various.png]](http://a.imageshack.us/img818/6008/various.png)
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POKÉMON
In this region, there are 133 new Pokémon, and 1 new type, LIGHT. There are some new evolutions, and there are some new Baby Pokémon.
1 - Peto -
- Color Pokémon2 - Blarrot -
- Color Pokémon3 - Florapo -
- Spectrum Pokémon4 - Erdile -
- Magma Pokémon5 - Crock -
- Magma Pokémon6 - Cronnet -
- Heating Pokémon7 - Plapus -
- Bill Pokémon8 - Pudyp -
- Bill Pokémon9 - Plocean -
- Toxin Pokémon10 - Porpoke -
- Spine Pokémon11 - Hyspine -
- Spine Pokémon12 - Porcuill -
- Spine Pokémon13 - Forandee -
- Frantic Pokémon14 - Frigkather -
- Frantic Pokémon15 - Rocork -
- Buoyant Pokémon16 - Corkroach -
- Buoyant Pokémon17 - Lichide -
- Moss Pokémon18 - Mox -
- Mystery Pokémon19 - Hown -
- Falling Pokémon20 - Plummail -
- Falling Pokémon21 - Sqink -
- Odd Newt Pokémon22 - Fluppy -
- Canine Pokémon23 - Siai -
- Canine Pokémon24 - Compuki -
- Mach Dog Pokémon25 - Snurrow -
- Dig Snake Pokémon26 - Undder -
- Dig Snake Pokémon27 -
28 - Prounch -
- Heirarchy Pokémon29 - Courinch -
- Heirarchy Pokémon30 - Illapter -
- Illusion Pokémon31 - Illusorig -
- Illusion Pokémon32 -
33 -
34 - Mangro - Grass/Flying - Bountiful Pokémon
35 - Grylon - Grass/Flying - Bountiful Pokémon
36 - Vulpyg -
- Eruption Pokémon37 -
38 -
39 -
40 -
41 - Coalump - Rock/Dark - Pressure Pokémon
42 - Coulder - Rock/Dark - Pressure Pokémon
43 - Prejem - Rock/Light - Gemstone Pokémon
44 - Molbin -
- Super Heat Pokémon45 - Delicav -
- Artisan Pokémon46 - Amenopide -
- Tidal Pokémon47 - Polenomy - Water/Steel - Foe Pokémon
48 - Ftider - Dark/Bug - Aggressive Pokémon
49 - Cupra - Poison/Steel - Coil Pokémon
50 - Nickuivre - Poiston/Steel - Coil Pokémon
51 -
52 -
53 -
54 -
55 -
56 -
57 -
58 -
59 -
60 -
61 -
62 -
63 -
64 -
65 -
66 -
67 -
68 -
69 -
70 - Necorb -
- Gone Pokémon71 - Asmatt - Light/Ghost - Surge Pokémon
72 - Cueen - Ice/Psychic - Human Shape Pokémon
73 -
74 -
75 -
76 -
77 -
78 -
79 -
80 -
81 -
82 - Swalish - Dark/Flying - Bitter Pokémon
83 - Plower - Grass/Electric - Energy Pokémon
84 - Naturn - Grass/Electric - Energy Pokémon
85 - Dezzard - Ice/Fire - Barren Pokémon
86 - Hummon -
- Social Pokémon87 - Frijuke - Normal/Ice - Leader Pokémon
88 - Shompror - Normal/Electric - Leader Pokémon
89 - Toxief - Normal/Poison - Leader Pokémon
90 - Fuerule - Normal/Fire - Leader Pokémon
91 - Sombrex -
- Leader Pokémon92 - Reking -
- Leader Pokémon93 -
94 -
95 -
96 -
97 - Bruchir - Water/Ground - Dry River Pokémon
98 - Ornachir -
- Delta Pokémon99 - Infinaut -
- Fire Squid Pokémon100 - Pyroteuth -
- Fire Squid Pokémon101 - Luxeon -
- Aura Pokémon102 - Plateon -
- Shielded Pokémon103 -
104 -
105 -
106 -
107 -
108 -
109 -
110 -
111 -
112 - Brolb -
- Unknown Pokémon113 - Minesco -
- Unknown Pokémon114 - Repetree -
- Unknown Pokémon115 - Pratu - Psychic/Flying - Mystic Pokémon
116 - Preterre - Rock - Primal Pokémon
117 -
118 -
119 -
120 -
121 -
122 -
123 -
124 -
125 -
126 -
127 -
128 -
129 -
130 -
131 -
132 -
133 -
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BATTLE MECHANICS
MOVES
This region will, of course, feature a myriad of new moves, all of which will be detailed below.
The outline for a move's entry is as follows:
Move Name - Type - Category
Power/PP/Accuracy/Priority/Contact?/Target
Effect
There are many types of targets.
1 - You choose which Pokémon to target that isn't yourself. E.g., Tackle
1 Any - Move can target anyone. E.g., (can't think of one...)
1 Ally - Targets you or your ally. E.g., Acupressure
1 Self - Move targets yourself. E.g., Rest
2 - Move always targets both foes. E.g., Eruption
2 Self - Move targets you and your ally. E.g., (can't think of one...)
2 Team - Move targets the two slots for Pokémon on your side, i.e. the move will benefit (or not) your whole team. E.g., Reflect
2 Foe Team - Move targets the two slots for Pokémon on you opponent's side. E.g., Spikes
3 - Move targets all others but yourself. E.g., Surf
4 - Move targets all Pokémon. E.g., Perish Song
4 Field - Move targets all slots for Pokémon, i.e., affects whatever Pokémon are battling. E.g., Rain Dance
Spark Flash - Light - Special
40/30/100/+1/no/1
No additional effect.
Corona - Light - Special
80/15/100/0/no/1
Has a 20% chance to make the target flinch.
Jingle - Light - Status
--/10/95/0/no/1 Ally
Boosts Attack and Speed one stage.
ABILITIES
Here are some new abilities. Abilities are in addition to a single ability unless stated otherwise.
Crystalline - Passes on confusion to all other Pokémon in the battle.
Pokémon: Regice/Regirock/Registeel (instead of Clear Body), Tentacool/Tentacruel (instead of Clear Body)
Balanced - Becomes confused in a pinch. If hit by a direct attack with over 2/3 HP left, attacker receives damage equal to 20% of remaining HP.
Pokémon: Baltoy/Claydol
Amplify - Sound-based attacks have a 50% chance of also hitting the attacker. Works even if the Pokémon with this ability isn't the target.
Pokémon: Bronzor/Bronzong (instead of Levitate)
Elastic Hide - When hit by a direct attack, the attacker receives recoil equal to 1/8 of the damage done. This Pokémon's Bounce has double power.
Igglybuff/Jigglypuff/Wigglytuff, Ditto, Poliwag/Poliwhirl/Poliwrath/Politoed (instead of Water Absorb)
TYPES
The only new type is the Light-type. The details are as follows...
Light is attacked by...
- Super Effective: Grass, Poison, Ground, Dark
- Not Very Effective: Fighting, Flying, Psychic, Light
- Ineffective: Ghost
- Super Effective: Flying, Psychic, Bug, Ghost, Dragon, Dark
- Not Very Effective: Grass, Ground, Steel, Normal, Electric, Fire
- Ineffective:
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ITEMS
The game features many new items, which are described in full (or in part) below.
EVOLUTION
Soul Stone - This item is a new evolutionary stone. Pokémon affected:
Jynx --> Cueen
Plower --> Naturn
Xatu --> Pratu
Ruin Stone - This item is a new evolutionary stone. Pokémon affected:
Rotom --> Necorb
Fate Stone - This item is a new evolutionary stone. Pokémon affected:
Coalump --> Prejem
Rotom --> Asmatt
Luvdisc --> Amola
Preterre --> Solrock (day), Lunatone (night)
BATTLE
TMS AND HMS
OTHER
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MISCELLANY
CREDITS
Wierdmin - Founder