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Full Version: Help me improve my Fakemon!
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This place is where i will post my Fakemon/Other sprites stuff that later will be used in my pokemon region project!

Please tell me what you think, and how i may improve them! I also need name suggestions (i will give credit if used.)


Here they are:

This is supposed to be a tiger or something. Third evo of the water starter (i think.)

Name: ``Not yet``
Demo sprite
[Image: 9hnrli_th.gif]

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Grass starter and evo`s

Names: Groil, Grominant, Grexplomizator

[Image: xnc8qp.jpg]

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Name: Indu (Indian + Dude)

[Image: 2l91t76.jpg]


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Name: Deeki
(Fusion/Scratch)
Demo sprite
(Animated)
[Image: deeki1803686508iaza.gif]

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Name: Shice
[Image: nshice5012492810iaza.gif]

Name: Wopp
[Image: wopp22976139394iaza.gif]

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Dex design:
[Image: Dsign1978358815-iaza.gif]
Why is it that Fakémon (diacriticalicious!) always have four-to-five-letter names or over-ten-character names? Why is it that the four-letter names always end in vowels? Gah!
I'll give you the same tips I gave Charquil.
  • Try to restrict yourself to three shades per color, and an outline shade (very dark shade, but not black.)
  • When using the outline color, only put it where the lightest shade is.
  • Make the light source (The sun or a ceiling lamp) be to the top left or top right.
  • I can tell that you used the pencil tool in paint. It's good that you fixed it to one pixel wide, but they don't flow into each other. Take this pidgey for example. Observe how it curves instead of just going the other way.
[Image: 0p980qljkw9pdzwznkgg.png]

Like so:[Image: 9afuh49sr4chf3k0ls5w.png] Compared to [Image: waterghost.png]
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